Clothing and Armor
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| Cost | Name | Notes | Description | Endurance Cost |
|---|---|---|---|---|
| $40 | Steel chain mail | Resistant Protection (4 PD/2 ED) (9 Active Points); OIF (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (-2 DEX, -2m movement; -1/2) | 0 | |
| $40 | Silver-infused enchanted clothes | (Total: 6 Active Cost, 4 Real Cost) Resistant Protection (3 PD/1 ED) (Custom Adder) (6 Active Points); OIF (-1/2) (Real Cost: 4) | 0 | |
| $60 | Gold-infused enchanted clothes | (Total: 9 Active Cost, 6 Real Cost) Resistant Protection (4 PD/2 ED) (9 Active Points); OIF (-1/2) (Real Cost: 6) | 0 | |
| $40 | DII kevlar vest | Resistant Protection (2 PD/2 ED) (6 Active Points); OIF (-1/2) | 0 | |
| $90 | DII light armor | Resistant Protection (6 PD/6 ED) (18 Active Points); OIF (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (-3m movement, -3 DEX; -1/2) | 0 | |
| $130 | DII heavy armor | Resistant Protection (9 PD/9 ED) (27 Active Points); OIF (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (-4m movement, -4 DEX; -1/2) | 0 | |
| $20 | First Aid Kit | Healing BODY 2d6 (20 Active Points); 3 Charges (Recovers Under Limited Circumstances; -2 1/4), Extra Time (1 Minute, Character May Take No Other Actions, -1 3/4), IIF Fragile (-1/2), Concentration (1/2 DCV; -1/4), Requires A Roll (Skill roll; Can choose which of two rolls to make from use to use; Paramedics or INT; -1/4) | [3] |