Clothing and Armor

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Revision as of 02:07, 22 November 2020 by Bart (talk | contribs)
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Cost Name Notes Description Endurance Cost
$40 Steel chain mail Resistant Protection (4 PD/2 ED) (9 Active Points); OIF (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (-2 DEX, -2m movement; -1/2) 0
$40 Silver-infused enchanted clothes (Total: 6 Active Cost, 4 Real Cost) Resistant Protection (3 PD/1 ED) (Custom Adder) (6 Active Points); OIF (-1/2) (Real Cost: 4) 0
$60 Gold-infused enchanted clothes (Total: 9 Active Cost, 6 Real Cost) Resistant Protection (4 PD/2 ED) (9 Active Points); OIF (-1/2) (Real Cost: 6) 0
$40 DII kevlar vest Resistant Protection (2 PD/2 ED) (6 Active Points); OIF (-1/2) 0
$90 DII light armor Resistant Protection (6 PD/6 ED) (18 Active Points); OIF (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (-3m movement, -3 DEX; -1/2) 0
$130 DII heavy armor Resistant Protection (9 PD/9 ED) (27 Active Points); OIF (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (-4m movement, -4 DEX; -1/2) 0
$20 First Aid Kit Healing BODY 2d6 (20 Active Points); 3 Charges (Recovers Under Limited Circumstances; -2 1/4), Extra Time (1 Minute, Character May Take No Other Actions, -1 3/4), OAF Durable (-1), Concentration (1/2 DCV; -1/4), Requires A Roll (Skill roll; Can choose which of two rolls to make from use to use; Paramedics or INT; -1/4) [3]