Weapons

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Revision as of 19:03, 1 March 2021 by Bart (talk | contribs) (→‎Hamakita)
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Hamakita

Cost Name Notes Description Endurance Cost
$36 Odachi Odachi: Killing Attack - Hand-To-Hand (5 DEF, 7 BODY, Weight 3.5, **Cost: 36**) 2d6 (Length M), Side Effect, -1 OCV; Always On (+1/4), Reduced Endurance (0 END; +1/2); OAF (-1), STR Minimum 17 (-3/4), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) 0
$28 Katana Katana: Killing Attack - Hand-To-Hand (5 DEF, 6 BODY, Weight 1.7, **Cost: 28.0**) 1 1/2d6 (Length M), Reduced Endurance (0 END; +1/2); OAF (-1), STR Minimum 13 (-1/2), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4) 0
$24 Wakizashi Wakizashi: Killing Attack - Hand-To-Hand (5 DEF, 5 BODY, Weight 1.2, **Cost: 24.0**) 1d6+1 (Length M), Reduced Endurance (0 END; +1/2); OAF (-1), STR Minimum 12 (-1/2), Real Weapon (-1/4), Required Hands One-Handed (-0) 0
$16 Tanto Tanto: Killing Attack - Hand-To-Hand (5 DEF, 5 BODY, Weight 1.1, **Cost: 16.0**) 1d6 (Length M), Reduced Endurance (0 END; +1/2); OAF (-1), STR Minimum 10 (-1/2), Real Weapon (-1/4), Required Hands One-Handed (-0) 0
$35 Naginata Set Naginata: Killing Attack - Hand-To-Hand (3 DEF, 6 BODY, Weight 2.1, **Cost: 35.0**) 2d6+1 (Length L), Stretching 2m (+1/4), Reduced Endurance (0 END; +1/2); OAF (-1), STR Minimum 16 (-3/4), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) 0
$28 War Fan (Total: 36 Active Cost, 14 Real Cost) Killing Attack - Hand-To-Hand 1d6+1, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), STR Minimum 9-13 (10; -1/2), Real Weapon (-1/4) (Real Cost: 11) plus Resistant Protection (2 PD/1 ED) (6 Active Points); OAF (-1), Real Armor (-1/4) (Real Cost: 3) 0
$23 Kusarigama Kusarigama (Flail): Killing Attack - Hand-To-Hand (4 DEF, 4 BODY, Weight 2.0, **Cost: 23.0**, Flail) 1d6+1 (Length M), Indirect (Source Point is the same for every use, path is from Source Point to target; +1/4), Reduced Endurance (0 END; +1/2); OAF (-1), STR Minimum 13 (-1/2), Real Weapon (-1/4), Required Hands One-Handed (-0) 0
$2 Quarterstaff Quarterstaff: Hand-To-Hand Attack (3 DEF, 4 BODY, Weight 1.0, **Cost: 2.0**) +4d6 (Length M), Side Effect, +1 OCV; Always On (+1/4), Reduced Endurance (0 END; +1/2) (35 Active Points); OAF (-1), Required Hands Two-Handed (-1/2), STR Minimum 10 (-1/2), Hand-To-Hand Attack (-1/4), Real Weapon (-1/4) 0

Enchantments and Infusions

Cost Name Notes
+$16 Keen Edge Adds +1d6 killing damage.
+$1 Elemental Infusion Add an elemental effect to the weapon, without increasing damage. Examples: Fire, Ice, Water, Wind, Earth, Electricity, Earth, Light, Darkness, etc. Causes the weapon to take on a distinctive appearance based on the element.
+$16 Elemental Burst Adds +3d6 damage of the type of the infused element when the weapon hits
+$13 Drain Adds +1d6 of stat drain. Note that the die roll determines the cost in character points of the drained stat, so DEX and resistant defense are drained at 1/2 of the roll (rounded up), and SPD is drained at 1/5 of the roll, etc.
+$16 Elemental Blast Allows the user to channel 2 points of endurance through the weapon to do a 3d6 elemental blast effect in a 4m radius, 8m cone, or 16m line. This is an alternate attack mode and can't be activated at the same time as a normal attack (that is, you can't hit something and activate Elemental Blast at the same time; use Elemental Burst for that).